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Introductions are usually % of the length of an a typical essay. Readers gain their first impressions of a paper from this section, so an effective introduction is.

Program Links Program Reviews. Chess IS a Sport! March 6, More by this author Follow mahhh. View profile. Report Abuse Print. The author's comments:. I was inspired to write this piece because I know what it feels like to not be recognized as a sport. I play cheer and they often don't even recognize that as a sport, so I decided to show my peers that even chess can be considered a sport. I like this 0. Vote this 0.

Essay on My favourite Game

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Essay on my favourite game chess in marathi

Similar Articles. Previous Next. Hurt does not equal instruction. Nursery Rhymes Not Child Friendly. Stepping Up To The Microphone. Without Words. Creative Pieces. Feeding My Fires. This article has 3 comments. Email me when someone replies. Post comment. I agree completely. Report Abuse. Umm, moving pieces is a physical activity. Therefore chess is a sport. Good arcticle but Chess isn't a sport. Tweets by teenink. Share this on. Tell my friends.

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Add a personal note. Send this message. Delete this. No, cancel. Yes, delete. Send Us Site Feedback. For a chronological list of world champions since the midth century, featuring direct links to biographical articles, see the table of world chess champions. Chess is played on a board of 64 squares arranged in eight vertical rows called files and eight horizontal rows called ranks.

The Game of Chess Teaches Children Important Life Skills

These squares alternate between two colours: one light, such as white, beige, or yellow; and the other dark, such as black or green. The board is set between the two opponents so that each player has a light-coloured square at the right-hand corner. Individual moves and entire games can be recorded using one of several forms of notation.

By far the most widely used form, algebraic or coordinate notation, identifies each square from the point of view of the player with the light-coloured pieces, called White.

The eight ranks are numbered 1 through 8 beginning with the rank closest to White. Each square has a name consisting of its letter and number, such as b3 or g8. Additionally, files a through d are referred to as the queenside, and files e through h as the kingside. See Figure 1. There are six different types of pieces: king, rook, bishop, queen, knight, and pawn; the pieces are distinguished by appearance and by how they move.

The players alternate moves, White going first. Each king can move one square in any direction; e. Each player has two rooks formerly also known as castles , which begin the game on the corner squares a1 and h1 for White, a8 and h8 for Black. A rook can move vertically or horizontally to any unobstructed square along the file or rank on which it is placed. Each player has two bishops, and they begin the game at c1 and f1 for White, c8 and f8 for Black. A bishop can move to any unobstructed square on the diagonal on which it is placed.

Therefore, each player has one bishop that travels only on light-coloured squares and one bishop that travels only on dark-coloured squares. Each player has one queen, which combines the powers of the rook and bishop and is thus the most mobile and powerful piece. The White queen begins at d1, the Black queen at d8. Each player has two knights, and they begin the game on the squares between their rooks and bishops—i.

The knight has the trickiest move, an L-shape of two steps: first one square like a rook, then one square like a bishop, but always in a direction away from the starting square. A knight at e4 could move to f2, g3, g5, f6, d6, c5, c3, or d2. The knight has the unique ability to jump over any other piece to reach its destination. It always moves to a square of a different colour.

The king, rook, bishop, queen, and knight capture enemy pieces in the same manner that they move. For example, a White queen on d3 can capture a Black rook at h7 by moving to h7 and removing the enemy piece from the board. Pieces can capture only enemy pieces. Each player has eight pawns, which begin the game on the second rank closest to each player; i. The pawns are unique in several ways. A pawn can move only forward; it can never retreat.

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It moves differently than it captures. A pawn moves to the square directly ahead of it but captures on the squares diagonally in front of it; e. An unmoved pawn has the option of moving one or two squares forward. This is the reason for another peculiar option, called en passant—that is, in passing—available to a pawn when an enemy pawn on an adjoining file advances two squares on its initial move and could have been captured had it moved only one square.

The first pawn can take the advancing pawn en passant, as if it had advanced only one square. An en passant capture must be made then or not at all. Only pawns can be captured en passant.

The last unique feature of the pawn occurs if it reaches the end of a file; it must then be promoted to—that is, exchanged for—a queen, rook, bishop, or knight. The one exception to the rule that a player may move only one piece at a time is a compound move of king and rook called castling. A player castles by shifting the king two squares in the direction of a rook, which is then placed on the square the king has crossed. For example, White can castle kingside by moving the king from e1 to g1 and the rook from h1 to f1.

Castling is permitted only once in a game and is prohibited if the king or rook has previously moved or if any of the squares between them is occupied.

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Also, castling is not legal if the square the king starts on, crosses, or finishes on is attacked by an enemy piece. Assigning the pawn a value of 1, the values of the other pieces are approximately as follows: knight 3, bishop 3, rook 5, and queen 9. The relative values of knights and bishops vary with different pawn structures.